Let's continue with Need for Speed Most Wanted:
In Game Animation
One thing that has really change a lot since Need for Speed Underground 2 is the way the story is presented to the player. If NFSU2 had these boring comic book like video clips, Most Wanted is completely different with high quality animation a bit similar to those in NFS Underground, but much better looking and especially much more of it. All the animations actually began at EA Canada studios in a huge room all covered with green screen. They even brought in cars all covered in green! They applied special effects to the footage so the ending result is very lifelike character movement with animation-like appearance that goes extremely well with the game.
Among other versions we also got to play the Sony PSP version. For those of you who have never seen the PSP (it was my first time) I can say that it's a very impressive device! Huge screen, good control, great design and many other great stuff. Well I was even more impressed with NFSMW. The graphics are really good for a handheld - everything in 3d, motion blur, good car detail... In the little time I had with the PSP, I tried of course the Tuner Takedown mode which is exclusive to this version. Driving a cop car is really very fun, although the busting was made a bit too simple for my taste: to bust a car you have to hit it two or three times. Once you do that you proceed to the next...
If you want to find out more about the PSP version, check out EA's official feature list and this preview at 1UP.
Ok so I have reached the last in the "A visit to EA Studios" series of articles and although I would like to say more, this is about it.
It was a great experience made possible by EA and huge thanks to Jon!
Check out the what the other atendees posted:
Game Freaks 365
A nice read is also EA's report on the even which you can read here. Can you find me on any of the pics? :)
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